I saw an interesting presentation on Machinima the other day (thanks, Julia!), which basically refers to the creation of animated film (digital video) through use of 3D video game engines, either through recording video game output or otherwise exploiting video game engines for creation of new material. Due a search on Google, and you’ll be taken to a couple of hundred thousand sites.
The presentation helped drive home for me how rapidly "literacy" is changing in today’s world, and the important role of video games in this shift. See (Jim Gee’s book) for further comment on videogames, learning, and literacy.) I wrote about this in the introductory chapter of my Electronic Literacies book, and many times since, and its startling to see how fast it’s unfolding: the ways of making meaning with texts, symbols, and images are changing so rapidly in the industrialized world–and in an astonishingly stratified way, with some (well, lots of) kids using on the cutting edge of these changes, and other kids using computers to reinforce the most basic skills.
Comments welcome, as always….